After my son (5 years) had seen fantastic original illustrations for the game, he deicided he also wants to participate on the upcoming success of Chaos guns. So he grabbed his water colors and started to paint.
During last weekend, I was working on some additional graphics for the demo level - in this case simple elevator shaft. I wanted to show our main concept artist Drokk, how exactly we are creating graphics. Drokk is professional artist, so he is familiar with Photoshop and other Adobe products, but he was Amiga enthusiast long time ago. However, he never had a chance to use DPaint or some other brilliant program on the Amiga. So I took my Amiga to his place, trying to show him, how much fun he is missing.
Clavius is one of the few members, of the original Hired Guns team, who survived events after Graveyard incident. If we trust the official documents, there are few unconfirmed deaths, so the only confirmed survivor is Clavius. With a huge fee on his head, he has to hide well and the planet Gulag seems to be a good place to hide.
I've got very good news today - I can officialy welcome aboard new member of our team. See his own introduction below:
Full name's John Tsakiris from Athens-Greece & I'm 34. I work as a graphic designer & photographer to make a living. Part from the visual arts, my main -and most serious- interest is music production & live performances (check us out: on the Facebook). I've been an Amiga enthusiast from my sweet childhood and an Amiga owner since the early 90s. I love games with a passion and I've been into game design -board & computer gaming- for the last 10-12 years. I've been involved in numerous Amiga related projects the last 4-5 years as a member of the Natami team, and Chaos team - responsible for the Total Chaos games.
Tsak also provided some samples of his work, so you can clearly see, what is his strongest point:
Speaking about introduction, Tsak had a good point, that all of us should introduce themselves, so I have already asked rest of our team, to provide some similar text. It will be posted here soon.
A very rare genetic mutation gave Skrk a second head on his left shoulder. This is an incredible advantage because of his doubled senses, making him a natural born killer from day one, however with two brains there is a risk of schizofrenic decisions. As a hired assassin he was living honest life, until he was involved with the emperor's family. Due to unplanned and unfortunate circumstances, he has interfered with the Emperor himself, giving him only one chance for forgiveness. He has to kill one of his mates, while sent to planet Gulag. That's not an easy task even for such a skillfull killer as Skrk, but to earn Emperor's pardon, he just has to do a job. Hopefully it will be the last thing the Emperor demands.
Here just a quick look how - in this case rails - are created. They must fit to 16x16 matrix, so I use the grid in a spare screen and display it through a Light table function of Deluxe Paint. I draw the basic shapes with a mouse and the details using the graphic tablet.
Planet N-6981, called Nausen, better known as planet Gulag. For centuries it has been said, that you can't find better place to have a prison. A deserted planet in the middle of nowhere. They say, that once you step in, you will never leave. But that is just a legend, as we now know.
The myth goes, that Gulag was the very first planet, where life was born. The fairy tales continues, that once powerfull and superior race of Nausen could speak with the gods themselves. Just a legend, they say. Why would such a great race disappear?
For Chaos Guns we decided to create a system of dynamic shading, which has some restrictions for us as graphicians. The basic principle of this shading is that we use only the upper 128 colors of the palette for drawing, lower 128 colors are used for shadows. How does this work?